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LEGO Designs: Family Foraging Trip

Concept and Inspiration

This project was inspired by my love of Myconids (mushroom people) from Dungeons and Dragons lore and the idea of creating a cute, whimsical scene featuring them on a foraging trip. The concept grew from wanting to depict a Myconid family exploring a vibrant forest, collecting flowers and other forest treasures. It’s a small window into a lovely, fantastical world, designed to hopefully feel both charming and display-worthy.

Early Drafts

Initially, I envisioned a much larger Myconid as the centerpiece than what I ended up designing. Not purposefully larger, but as I continued to design him I realized my sense of scale for what I wanted my end result to be was skewed and needed adjustment. This larger figure had a big mushroom cap with other sorts of growth on it, but as I realized it would dominate any composition he would end up in and overshadow the forest setting I had in mind. I decided to ultimately shelve that idea for the time being, and scale down my concept. Additionally, designing functional feet for the large Myconid that could stand and sit on a tree stump like I wanted him to, proved challenging and I couldn't quite get it right. As a result, I shifted the focus to a smaller group of Myconids, which allowed the scene to feel tighter and more cohesive.

Here are some pictures of the unfinished , shelved draft. 

Meet the Family

Going away from the larger Myconid, I set out to design a family of smaller ones. I knew I wanted one that was larger as a sort of parental figure, and a bunch of smaller ones for children. The children I aimed to design as small as possible, without sacrificing too much detail, as well as giving them distinct looks and colors as well.

The parental figure I made sure to give a wider body and cap. Also I wanted that cap to be a little more exciting to so I tried to model it after the mushroom with a red cap and white spots, the Amanita muscaria, or Fly Amanita. I was only able to get the spots in the center of the cap, but I think it visually achieves the goal regardless. During the process of making this larger myconid, it visually started to look like a bit more dad-like, so I gave him bit more of a belly, which also corresponds to mushrooms with a rounding base, a backpack, which as a parent is mostly always necessary, and subtle grey patches around where his temples would be. I also went the Mario route, and gave him a mustache instead of a mouth, since it was easier to do, and also helps complete the image. 

Overall I really like his design and find him endearing. I considered giving him the tired half-open eyes, but I wanted him to more present in the scene, and maybe as a tired dad myself, I wanted some wish fulfillment of being more present in the moment.

Building the Scene

Having built several LEGO sets, such as the Tallneck set, that featured a custom base layer, I knew that is where I wanted to start with as well. This also allowed me to decide the size of the scene to fit the size of the new Myconids. It needed adjusting a few times, to be little longer, or a little wider, so that it eventually could fit all the objects intended for the scene properly. After adding the grass layer I marked out placements for where I wanted the Myconids to be, as well as the rocky outcropping and the tree stump to help map out the scene.

As I began to build out the different elements, I noticed that visually the scene needed something else to visually elevate and balance out the scene, which is where the tree came in. I shifted the stump forward in the scene to make space for a tree behind it, and then designed the tree to purposefully reach over the scene to tie it together a bit more. I also intended for it to be leaning since I didn't want any tree growth going away from the scene that could knock into something else on a potential shelf in real life. I also added a bunch of differently colored blossoms to the tree because I wanted a splash of color, and to help promote that sense of whimsy I was going for.

The finished scene has the parent myconid standing watch over the children as they are on a lovely foraging trip. One of them in the back is off picking a lone flower on a rocky outcropping, while the two others are more front facing, interacting with their surroundings. 

Not as exciting rear view

Reflections

This project taught me the importance of scale and balance in creating a cohesive scene. Scaling down from the original larger Myconid allowed me to focus on storytelling and create a more intimate, dynamic composition. Adding the tree late in the process was a valuable lesson in recognizing when a design needs something extra to feel complete.

If I were to revisit the larger Myconid concept, it would likely become a different project to give it the space and attention it deserves. For this scene, the focus on the Myconid family’s foraging trip captures the wholesome and whimsical atmosphere I aimed to achieve.

Thank you for exploring this project with me! I hope you enjoyed it as much as I had fun designing it.